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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Getting semi transparency in the alpha channel on semitranparent objects?

9 REPLIES 9
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Message 1 of 10
demodunk
356 Views, 9 Replies

Getting semi transparency in the alpha channel on semitranparent objects?

So, I have a plastic helmet that is transparent plastic with an IOR of 1,2.
How do I get the alpha channel to not be a black and white cutout but taking the refraction and reflections in consideration?
The manual says to use "opacity" for the the opacity to show up in the alpha channel but the only opacity option is the "cut out opacity" in the geometry tab and that's not what I'm after.

9 REPLIES 9
Message 2 of 10
lee_griggs
in reply to: demodunk

Transmit AOVs

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 10
demodunk
in reply to: lee_griggs

Wow, thank's Lee! Exactly what I was looking for!

Message 4 of 10
demodunk
in reply to: lee_griggs

Seems that this won't work with an Arnold sky though. Even if I set the camera to 0 in the main tab.
Arnold seems to recognize the Arnold Sky as a background no matter what...

Message 5 of 10
lee_griggs
in reply to: lee_griggs

Skydome light?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 10
demodunk
in reply to: lee_griggs

No I use an HDR texture via HDR-link.

Message 7 of 10
demodunk
in reply to: lee_griggs

The only workaround I have right now is to render the beaty and then disable Arnold sky and render the alpha.

Message 8 of 10
Stephen.Blair
in reply to: lee_griggs

You have to set Transmission to 0 for the skydome light (you're using an HDR? Then you must be using a skydome light, no?)



// Stephen Blair
// Arnold Renderer Support
Message 9 of 10
demodunk
in reply to: Stephen.Blair

No, I use Arnold Sky in texture mode. If I was to set transmission to 0 on it, the transparent object won' see that light.

Message 10 of 10
demodunk
in reply to: demodunk

Hey! It works when using a Sky dome instead, Awesome!
Thank's a million for the help!

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