I am exporting .abc files from the software CityEngine. They contains multiple meshes with multiple shading trees and textures.
I read that alembic contains texture information hidden inside their hierarchy. Is there any way in Maya Arnold to read those textures and shaders and render them? (I am trying to use a workflow involving .abc files instead of .FBX because their size is much smaller). Right now the assets render white.
On this page Here there is a workflow indicated for VRay, I was looking for something similar, but in Arnold, where the textures only appear at render time.
Any help will be greatly appreciated. Many thanks