Hello. I'll try to replicate this material in a procedural way mixing materials. Does anyone some hint? I try with curvature, with facing ratio with round corner. The machined edges\flat parts are the problem, not the roughness smothed. Thanks
Dario
Are you saying the mesh is one solid object and that you want to apply a separate material to the shiny areas only? Do you mean want to achieve anisotropic highlights? Do you have anything to share so that we may comment?
The first one. One object. The part brushed, with different material. I know and i do selecting uv shell and textur mapping and controlled by a map on mix node. But the is a node that controlling the flat angles?The image is my test mix controlled by map painted.
Thanks