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Rendering with Arnold in Maya using the MtoA plug-in.
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Arnold denoise "shave" rendering details...

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pproestos
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Arnold denoise "shave" rendering details...

I am using Arnold denoiser to eliminate noise.

Ok it works well but for sure the image I get is not the

original image I rendered.

It looses many details as you see in the pictures.

I have powerful pc (32cores xeon) but... is not enough!!! 🙂

So what are the best values for maintain crucial details (for ex reflections)

but also having a noise free image?

I am using Variance and Picel Patch Radious with the value of 0 and

Pixel Search Radious with the value of 3.

thx any answers....

3383-denoise.jpg

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