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How do I get HQ Render to Texture results?

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protonmailJFBQC
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How do I get HQ Render to Texture results?

3387-untitled-1.jpg

I have an X and a Y component of a normal map so I'm using arnold to generate the Z component. When I render to texture I get results that are more blurry than the original textures I'm generating the Z from. Does anyone know how I get better quality results that mirror the original textures? Thanks

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