Is there a way to do this yet in the current version of Aronld? Would be nice if this could maybe be a feature added to the aiUtility shader so its giving the same result as the Lighting option in the debug drop down in the ARV!!?!?? Or a setting some where. It comes in very handy and would love to have it straight out of Maya rather than doing it in comp?
Could this be achieved by LPE maybe? I tried doing it with an aiUtility shader set to lambert or even plastic, it gives me what i need but also destroys the "..diffuse_albedo.." AOV just turning into a flat color