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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Debug Lighting setting in ARV as an AOV (Raw Direct Light with no color)

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Message 1 of 4
awilliamsMilkVFX1
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Debug Lighting setting in ARV as an AOV (Raw Direct Light with no color)

Hey All,

Is there a way to do this yet in the current version of Aronld? Would be nice if this could maybe be a feature added to the aiUtility shader so its giving the same result as the Lighting option in the debug drop down in the ARV!!?!?? Or a setting some where. It comes in very handy and would love to have it straight out of Maya rather than doing it in comp?
Could this be achieved by LPE maybe? I tried doing it with an aiUtility shader set to lambert or even plastic, it gives me what i need but also destroys the "..diffuse_albedo.." AOV just turning into a flat color

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Message 2 of 4

The debug shading in the ARV uses the Utility shader, so you can use that as a custom AOV.

For the second question, how about using another customer AOV with C<RD>A ? That worked when I did a quick test.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4

Hey Stephen,

Thanks for this, this is actually what I need. Didn't cross my mind to just make a new [diffuse_albedo] and rename it.

Thanks for the quick responce!!

Message 4 of 4

Attaching a utility shader in plastic or lambert mode to a custom aov returns flat empty frame .. in maya 2019 Arnold 3.2.1


is it this version or am I doing something wrong ... it seems super simple .. create custom aov and plug a utility shader into its shader port ... set the utility to Color mode and let’s say lambert ... and .. nothing !! Do the same with AO shader and it works .. do it with standard surface .. nothing again..


I think I am missing something! 🙂

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