Hi,
I have a frameNumber attribute per particles, when using an instancer in Maya, I want to link the frameNumber per-particles attribute to the StandIn Framenumber attribute.
This was very straight forward with V-Ray proxy as they were able to grab automatically a frameOffset attribute. Is there any similar way with Arnold ?
Thanks!
Chris
Each particle is an instance of an aiStandin?
Hey Stephen,
each particle is meant to be used to instance a tree. That tree has an animation and I want to control the animation from the particles to get specific effects.
I'm not that familiar with Maya expressions but I would expect to be able to do something like :
aiStandin_treeShape.frameNumber = instancer_trees.pointsource.frameNumber
I think you'll have to have a group of standins, with different offsets, and instance from that group onto the particles.
If I could do exactly what I want with vray proxy 5 years ago I would hope for a proper solution now. If we want to control the overall animation properly, that is not an acceptable solution.
If there is no way to call the attribute I want with an expression, I'm hoping that it can be implemented in a very close future.