Hi there! Thanks for your time!
Is there any way to use user data on the frame offset of file textures? Its possible to do it on the string of the file path, and assign a different texture to each object, but I was trying to offset a sequence on different objects, but cant, for the life of me, make it work.
Any ideas? Thanks!
Solved! Go to Solution.
Solved by brurpo. Go to Solution.
No, the Frame Offset is resolved at translation time, not at render time.
If you have Image Number = 1 and Frame Offset = 4, MtoA sends the filename "example.5.jpg" to Arnold.
Hi! Ive managed to do it.
I wrote an OSL shader to sample the texture and then an user data to control time and offset.