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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Outlines and shaders

3 REPLIES 3
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Message 1 of 4
MaxAshby
881 Views, 3 Replies

Outlines and shaders

3473-example.jpg

Hey

Okay, so here is my idea; I'm trying to make comic book style assets for a project, these assets have a black outline and a coloured mesh. I've used the aiToon because it gives a coloured outline but I find that I cannot colour different faces of the mesh with another shader (Arnold or normal) and keep this outline.

For instance in the DNA helix above, notice the different coloured spokes. My question is this: is it possible to have a multiple shaders with just the edge outline of aiToon shader on top?

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3 REPLIES 3
Message 2 of 4
lee_griggs
in reply to: MaxAshby

Have you tried the Mix shader?

3475-toon-mix.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
MaxAshby
in reply to: MaxAshby

Thanks for the reply, unfortunately this only allows two shaders, I need multiple shaders for this and some of the other models.

Message 4 of 4
ketemadi
in reply to: MaxAshby

3504-stackit.png

then stack it!

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