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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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add layered bump effect at the root of the a shading tree?

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jch
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add layered bump effect at the root of the a shading tree?

Echo to a similar question posted here. In Arnold 4, I can dial in bump effect in a separate sub-tree and pipe the bump effect in at the root by having the "Bump Map" piped in overall bump effect and the "Shader" slot piped in diffuse, spec, roughness, etc. How can I achieve the same thing in Arnold 5? Basically, in Arnold 4, I have the liberty to decouple the bump shading tree from the main shading tree when layering multiple aiStandard shaders, and "add" the bump at the end at the root. Can we do the same in Arnold 5?

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Hi Jason, as of now you can't do this so you have to set the bump in each shader.

We're currently working on this, to support this behaviour back in a future release

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