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Old scenes crash with Arnold GPU

6 REPLIES 6
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Message 1 of 7
koale2018
449 Views, 6 Replies

Old scenes crash with Arnold GPU

But I can rendern only new scene, with old scene instantly crashes.

3dsMax 2019 EN, Local US English, Win 10, RTX 2070.

Scene is with a lot of materials Physical, standard cams.. exhibition stand.

Polys 2.958.972

Verts 2.478.247

Thank you for your support

Aleks

6 REPLIES 6
Message 2 of 7
lee_griggs
in reply to: koale2018

Can you provide a Log file, please?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 7
Stephen.Blair
in reply to: koale2018

It could be an unsupported shader node, so a log could help spot something like that



// Stephen Blair
// Arnold Renderer Support
Message 4 of 7
koale2018
in reply to: koale2018

Hello Lee, hello Stephen,

yes you're right , i have a lot of materials which are not supported,

such as: Toon, Arch & Design Material ...

This project is very big and there are many materials I need to change. I will test that against but with a smaller project.

Many thanks guys

3517-log-oldscene.png

Message 5 of 7
madsd
in reply to: koale2018

You can generate rules to convert any material and shader to whatever you want if you know a bit of scripting. Using the Scene converter.

Message 6 of 7
koale2018
in reply to: koale2018

Hello Mads,

unfortunately i can't scripting, but that is wery important for my team, because we have a lot of project (fair-exhibiton stands) and almost are made with Arch & Design.

New projects we do with Physical material. I hope, we find a solution.

Message 7 of 7
madsd
in reply to: koale2018

I can help with scripting tools, but commercially.

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