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Freeze in preview pass with Maxtoa 3.0

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Message 1 of 16
ErikBarrónVargas7030
723 Views, 15 Replies

Freeze in preview pass with Maxtoa 3.0

I detect a problem when try to render a scene whit arnold materials and scanline standard material, and before the installation was rendered without problem

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15 REPLIES 15
Message 2 of 16

Some problem, can't render my old scenes. Freeze render production on preview pass and it is impossible to cancel without forced shutdown 3ds max

log.txt

screenshot-7.jpg

Message 3 of 16

Can you guys attach the simplest possible scene reproducing the problem ?

Message 4 of 16

I think I found the problem, in the old scene there are a lot of .ass proxies, if overwrite them, everything will be ok

there simple scene with 1 old .ass object, when launch prod render nothing happens. But in active shade works fine

https://drive.google.com/open?id=1Cln17W6q-HRR6zRqYt8e8CYuJwwOXSqm

Message 5 of 16

Exactly, I can render every object alone, but not togheter

Message 6 of 16

The file that I´m working I can share it until next week. While I will look for another one with the same problem that I can share immediately

Message 7 of 16

I can back to the previous version but I can´t find it on the Maxtoa website

Message 8 of 16

I change the material and the problem persist, I think that the problem is with any complex scene, please tell me how back to the previous version

Message 9 of 16

Hi! I had the same problem. the freezes stopped after I removed geforce experience app.

3ds max 2022/ Windows 10
5950x / 64Gb / 2070sх2
Message 10 of 16

Mmmmm I don´t have geforce experience...

Message 11 of 16

Hi.

I had the same problem with old scenes after update, what I did was recheck all the bitmaps in material editor and verify that all the maps was working fine (Arnold has problem with some maps and some geometry). After that I could render.

If you want you can uncheck the error in render set-up.

Message 12 of 16

Yes, in general, expect issues with renders if you load old scenes, especially scenes with the "Legacy Support" switch on. You need to be able to render all scenes with that switch off to be sure you are half way there, the second half is to make sure you arnt using lights or shader types unsupported, for example OSL shaders and certain Arnold shader nodes, or sub features of nodes with mutli functionality.

Note to Foreset Pack PRO users, drop the forest color map and use an array map and inject the ID to a jitter, this way you can get leaf variation without forest color map which is not supported as it is a legacy map.

Message 13 of 16

Could these problems have to do with different maps having the same name, in your scenes ?

Message 14 of 16

We have just released 3.0.65. Can you guys verify if that fixes the reported problems ?

Message 15 of 16

Excelent, I'll be out for a couple of days but the next week I'll check it. Thank you

Message 16 of 16

Yeeeessssss! Finally the render is working! Thank you very much!

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