Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Substance Alchemist is out ... Workflow to Maya and Arnold?

0 REPLIES 0
Reply
Message 1 of 1
max_schoenherr
573 Views, 0 Replies

Substance Alchemist is out ... Workflow to Maya and Arnold?

Hello, I've created a texture in Substance Alchemist and used the export defaults to Maya. The process seamlessly creates a Substance Material, plugged into a Stingray Shading node. It renders amazingly fine in Maya, but, obviously, not in Arnold. I just made a tutorial telling my viewers some basics about Specularity, Bump = Normal and Displacement = Hight. Now I'd like to make a tutorial for the Substance → Maya → Arnold workflow.

I know how to plug in one material layer after the other into an aiStandard shader, but there must be an easier way by now. Am I missing something`?

Labels (2)
0 REPLIES 0

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report