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Rendering with Arnold in Maya using the MtoA plug-in.
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Glowing out of emission material

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Message 1 of 2
kulvelia
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Glowing out of emission material

Hello,

I have a plane and texture applied to it. I am really new to all 3D modelling stuff so I am really clueless about most of the stuff. I applied emission map to the Standard Surface material to make only white lines emit light. But how do I make them to have slightly emit glow. If it helps, I want to make movie Tron like grid or synthwave (retrowave) like material.

3534-2019-03-22-00-14-13-material-testing-scenemax-auto.png

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pproestos
in reply to: kulvelia

opacity+emission on the same shader (standard surface) Experiment it a little 🙂

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