question

arnaudgiret 3d motiongrapher & photographer avatar image
arnaudgiret 3d motiongrapher & photographer asked ·

Licence problems



Hello,

First of all bravo for this release, so amazing to be confident as to have same image render in cpu and gpu, that change everything /.

i'm a c4d blocked to c4d user in your data base so the .lic key file i've downloaded is i suppose for c4d, strange thing ! i'm in houdini not in c4d. Anyway, the temporary licence does not work,
i provided the hou env file (messy), and the console msg i get at the end of this msg.

The watermark as you'll notice is far more proheminent for the gpu than for the cpu.
By the way this is Barcelone in the bg ;)
My name is Arnold so having my name on renders is not that of an issue, but that is a bit too ego trip for me, could you please pull down the opacity, the bold typo is okay don't change it (joking).

Completelly new user with Arnold. It handles those 2 millions 3d scan not optimised mesh as a charm,
i won't tell you which renderer i'm coming from but it was crashing all day long so waiting a bit for the first pixel is really not a problem, as far as 2 millions are concerned i don't call that really waiting by the way.
For me as far as this is Arnold quality and that it is not crashing all the time : i'm really happy.

Dof and MB are camera dependant not rop dependant in my opinion making several focals with different mb is something i 'd like to do in an animation in a one single rop, but i'll certainly making something to fix that as i need, no pb. Same for aperture size i''ll certainly end up with maths to perform coc and real aperture size from the aperture camera number (want my 2.8 to be a 2.8).

There is something i need : the gpu vram used VS vram useable left, very important.


Here is the console messages :
//
00:00:00 259MB | [rop_operators] Registering operators ...
00:00:00 259MB | [rop_operators] operator registration done.
00:00:00 262MB | [vop_shaders] Registering shaders ...
00:00:00 263MB | [vop_shaders] shader registration done.
00:00:00 263MB | [htoa_op] End registration.
00:00:00 263MB |
00:00:00 263MB | releasing resources
00:00:00 263MB | Arnold shutdown
00:00:00 56MB WARNING | rendering with watermarks because of failed authorization:
00:00:00 56MB | [rlm] could not checkout a license for "arnold 20190320", the license may be expired
00:00:00 56MB | [rlm] * Requested version not supported (-6)
00:00:00 56MB | [clm] license server was not set (51)
00:00:00 56MB | [rlm] solidangle_LICENSE = (not set)
00:00:00 56MB | [rlm] RLM_LICENSE = (not set)
00:00:00 56MB | [clm] ADSKFLEX_LICENSE_FILE = (not set)
00:00:00 56MB | [clm] LM_LICENSE_FILE = (not set)
//

And here is my env file (i'm sorry this is a mess) :

########################### MOP Path ###########################

MOPS = "C:\MOPS"

##########################################################
# Setups
##########################################################

# OPTIX setup
HOUDINI_NVIDIA_OPTIX_DSO_PATH = "C:/Users/PC/Documents/houdini17.0\optix"
HOUDINI_NVIDIA_OPTIX_DEVICENUMBER = "2"

# ASSETS setup
HOUDINI_OTLSCAN_PATH = "$MOPS/otls;@/otls;C:/Users/PC/Desktop/ASSETS;C:/Users/PC/Desktop/ASSETS/Camera;C:/Users/PC/Desktop/ASSETS/Effector;C:/Users/PC/Desktop/ASSETS/Falloff;C:/Users/PC/Desktop/ASSETS/helpers;&"
HOUDINI_TOOLBAR_PATH = $MOPS/toolbar;@/toolbar
HOUDINI_SCRIPT_PATH = $MOPS/scripts;@/scripts

# ALICE VISION PHOTOGRAMETRY
ALICEVISION_PATH = C:\Alicevision-2.0.0

# ARNOLD htoa config start
# PATH = "$PATH;C:/Users/PC/htoa/htoa-4.0.0_r33d20a4_houdini-17.5.173/htoa-4.0.0_r33d20a4_houdini-${HOUDINI_VERSION}/scripts/bin"
PATH = "$PATH;C:/Users/PC/htoa/htoa-4.0.0_r33d20a4_houdini-17.5.173/htoa-4.0.0_r33d20a4_houdini-${HOUDINI_VERSION}/scripts/bin; $APPDATA/SideFX/GameDevToolset/17.5/1.131/bin;$PATH"
# HOUDINI_PATH = "C:/Users/PC/htoa/htoa-4.0.0_r33d20a4_houdini-17.5.173/htoa-4.0.0_r33d20a4_houdini-${HOUDINI_VERSION};&"
HOUDINI_PATH = "C:/Users/PC/htoa/htoa-4.0.0_r33d20a4_houdini-17.5.173/htoa-4.0.0_r33d20a4_houdini-${HOUDINI_VERSION};$HOUDINI_PATH;$APPDATA/SideFX/GameDevToolset/17.5/1.131;&"
HOUDINI_EXTERNAL_HELP_BROWSER = start
HOUDINI_DSO_ERROR = 2
# htoa config end





# GAMES DEVELOPMENT TOOLSET
# HOUDINI_PATH = $HOUDINI_PATH;$APPDATA/SideFX/GameDevToolset/17.5/1.131;&
# PATH = $APPDATA/SideFX/GameDevToolset/17.5/1.131/bin;$PATH




I thank you very much,
have a good one,

Arnold.




license
cpu.jpg (67.0 KiB)
gpu.jpg (137.9 KiB)
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Stephen Blair avatar image
Stephen Blair answered ·

If it is a trial license, you need to copy the license file to the "scripts/bin" folder in the HtoA installation.

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