Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Skydome Resolution deprecated?

2 REPLIES 2
Reply
Message 1 of 3
aaronfross
406 Views, 2 Replies

Skydome Resolution deprecated?

Hi,

In MaxToA 3.0.57.0, Skydome Resolution doesn't seem to do anything anymore. It used to control the sampling for specular reflections. Now, it does nothing that I can determine. Is it dead? If so, what does that mean, exactly? Is there no longer a perceived need to optimize environment reflections?

Resolution was actually a cool feature that allowed users to quickly hack blurry reflections without needing to blur the bitmap.

Thanks,

Aaron

Tags (2)
Labels (2)
2 REPLIES 2
Message 2 of 3
Stephen.Blair
in reply to: aaronfross

It's still working for me (tested in Maya and in 3ds Max).

In 3ds Max, I just have a skydome light and a chrome sphere. Is your setup different?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
aaronfross
in reply to: aaronfross

OK, it does still work, it just looks completely different. When I zoomed in SUPER CLOSE to the surface I could see the change in Resolution. But in earlier versions of Arnold I got a very visually different result. It used to be that if I set Resolution to 10, I'd get a big blurry color wash that was more or less uniform across each polygon. Now, if I set Resolution to 10, I get a chunky mosaic that varies across each polygon. I guess that hackish blurry reflection effect is no more, but my suspicion is that the current algorithm is better from the standpoint of optimizing memory consumption.
Thanks.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report