Hi,
In MaxToA 3.0.57.0, Skydome Resolution doesn't seem to do anything anymore. It used to control the sampling for specular reflections. Now, it does nothing that I can determine. Is it dead? If so, what does that mean, exactly? Is there no longer a perceived need to optimize environment reflections?
Resolution was actually a cool feature that allowed users to quickly hack blurry reflections without needing to blur the bitmap.
Thanks,
Aaron