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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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arnold render exit,log is CRASHED in AiMsgDebug at 00:00:00, pixel (959, 575)

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Message 1 of 3
stephen_rayvision
1146 Views, 2 Replies

arnold render exit,log is CRASHED in AiMsgDebug at 00:00:00, pixel (959, 575)

00:08:35 10396MB ERROR | signal caught: error C0000005 -- access violation




****
* Arnold 5.1.1.1 [3849b993] windows icc-17.0.2 oiio-1.7.17 osl-1.9.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.2.2 2018/06/26 21:12:06
* CRASHED in AiMsgDebug at 00:00:00, pixel (959, 575)
* signal caught: error C0000005 -- access violation
*
* backtrace:
* 0 0x000007fec16f84de [ai ] 
* 1 0x000007fec16f777f [ai ] 
* 2 0x000000007788bc20 [kernel32] UnhandledExceptionFilter 
* 3 0x0000000077989035 [ntdll ] longjmp 
* 4 0x0000000077967398 [ntdll ] _C_specific_handler 
* 5 0x000000007797bf9d [ntdll ] _chkstk 
* 6 0x00000000779504ca [ntdll ] RtlInitializeResource 
* 7 0x000000007797b63e [ntdll ] KiUserExceptionDispatcher 
>> 8 0x000007fec16f0db0 [ai ] AiMsgDebug 
* 9 0x000007fec1e39d78 [ai ] AiMsgError 
* 10 0x000007fec172b2a1 [ai ] AiTrace 
* 11 0x000007fec172c1ab [ai ] AiTrace 
* 12 0x000007fec15cd3db [ai ] AiProfileUpdate 
* 13 0x000007fec15cca25 [ai ] AiProfileUpdate 
* 14 0x000007fec15cc617 [ai ] AiProfileUpdate 
* 15 0x000007fec15c8e7f [ai ] AiMsgTab 
* 16 0x000007fec163c94a [ai ] AiClosureVolumeEmission 
* 17 0x000007feefd4cd70 [ucrtbase] o__realloc_base 
* 18 0x00000000778059cd [kernel32] BaseThreadInitThunk 
* 19 0x000000007796383d [ntdll ] RtlUserThreadStart 
*
* loaded modules:
* 0x000007fec1450000 ai
* 0x00000000777f0000 kernel32
* 0x0000000077910000 ntdll
* 0x000007feefd30000 ucrtbase
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Message 2 of 3

That could be anything. Can you post a detailed Arnold log, so we can see your system specs, what's in the scene, how much memory is being used, and when the crash happens?

Does it always crash? What if you lower the AA to -3? That will at least make it faster to test.

Try enabling the Ignore features (Diagnostics), and then turn them back on, one by one, until you find where the crash happens.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3

Fixed mine by deleting all the tx files for my textures 🙂

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