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mtoa 3.2.0 - aiStandIn with animated alembic file has wrong fps

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froszu
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mtoa 3.2.0 - aiStandIn with animated alembic file has wrong fps

I noticed that aiStandIn referencing animated alembic file has problem with frames-per-second.

I work with 25fps maya setting. Referencing the same ABC (just a moving sphere) once as maya reference and another time as aiStandIn shows difference in animation. If I create an expression "aiStandInShape.frameNumber = 24.0/25.0 * frame" then both animation are the same. p.s. hitting enter posts my message immediately ? rly ? 🙂

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Message 2 of 3

Yes we need to add the alembic options ot the aiStandIn UI.
You should be able to set them in the AI User Options section in the Extra Attributes section



Ashley Handscomb Retallack
Arnold Support Specialist
Arnold Documentation | Arnold Downloads
Message 3 of 3
froszu
in reply to: froszu

How do I do that ?

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