Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Arnold Toon Shader in 3dsmax simply doesn't work

2 REPLIES 2
Reply
Message 1 of 3
hyperviktor
770 Views, 2 Replies

Arnold Toon Shader in 3dsmax simply doesn't work

I've tried to follow tutorials but I just can make it work at all. Nothing seems to control line thickness or line quality.

If I switch to the suggested contour sampling I still can't control line quality.

I use the toon shader connected to map to material shader and that's assigned to objects.

Any help would be great. And please don't suggest solutions how it works in Maya.

Tags (3)
Labels (3)
2 REPLIES 2
Message 2 of 3

Is that in CPU, right ? Do you have contour set as the rendering filter ? You don't see contours at all, or you can't control it ? Beside contour, does the toon shader render as expected or not at all ? In case, send us a simple repro scene.

Message 3 of 3
madsd
in reply to: hyperviktor

Attached a 2020 scene.
Try see if that works.

3677-eee.png

edgewidth.zip

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums