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Xavier Bedford avatar image
Xavier Bedford asked ·

Unable to render, gtx 2080 ryzen 7 2700x

I'm trying to use 5.3 right now. I have a 2080 and want to start rendering with those juicy rtx cores. My model is basically a massive mirror

I hit, "render current frame" and maya freezes for a second and then it just doesn't work

I've tried uninstalling and reinstalling maya, same problem...

I've tried uninstalling and reinstalling arnold, same problem...

I've tried swapping back to the default renderer and now that does not work(same error "Error: line 1...")

I've tried swapping the model to something else and nothing

I suspect that I need to load new shaders or something but I have the slightest clue what I'm doing so I would like some input before I start getting to ham into this.

Main error I get everytime is # Error: line 1: [mtoa.translator] synColorTranslator: Arnold node type color_manager_syncolor does not exist

If anyone could recommend any other render that utilizes rtx and basic animation would be great alternative solution!

Currently I use Bongo and inbuilt renderer for rhino and that user experience was great, super straight forward, but lacks rtx support. Hence the swap to Maya/Arnold

Maya/Arnold noob here, so any help is very welcome

Here are my logs, not sure if these are the right logs, but here are some logs!

updateRenderOverride; // Warning: file: C:/Program Files/Autodesk/Maya2019/scripts/others/supportRenderers.mel line 67: The renderer "arnold" used by this scene, is not currently available. The "mayaSoftware" renderer will be used instead. To prevent this message from being displayed in the future, set the environment variable: MAYA_NO_WARNING_FOR_MISSING_DEFAULT_RENDERER=1 // file -f -new; // untitled // commandPort -securityWarning -name commandportDefault; onSetCurrentLayout "Maya Classic"; // Warning: file: C:\Users\Xav\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\Xav\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\Xav\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\Xav\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. // // AbcExport v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:08) evalDeferred "shaderBallRendererMenuUpdate"; // Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already. // ai.dll loaded from non standard location C:\Program Files\Autodesk\Maya2019\bin import arnold // Successfully imported python module 'arnold' import mtoa // Successfully imported python module 'mtoa' import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer() // Successfully registered renderer 'arnold' updateRenderOverride; // Warning: file: C:/Program Files/Autodesk/Maya2019/scripts/startup/autoLoadPlugin.mel line 35: Loading plug-in "mtoa" has resulted in changes to the scene that may need to be saved. // // AbcImport v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:08) updateRendererUI; updateRendererUI; addOneTabToGlobalsWindow("arnold", "Common", "createArnoldRendererCommonGlobalsTab"); addOneTabToGlobalsWindow("arnold", "Arnold Renderer", "createArnoldRendererGlobalsTab"); addOneTabToGlobalsWindow("arnold", "System", "createArnoldRendererSystemTab"); addOneTabToGlobalsWindow("arnold", "AOVs", "createArnoldAOVTab"); addOneTabToGlobalsWindow("arnold", "Diagnostics", "createArnoldRendererDiagnosticsTab"); setAttr "defaultArnoldRenderOptions.renderDevice" 1; setAttr "defaultArnoldRenderOptions.manual_gpu_devices" 1; file -import -type "IGES_ATF" -ignoreVersion -ra true -mergeNamespacesOnClash false -namespace "CHAIR_1_20190405_001" -options "ts=0;ec=0;cd=0.0015;icl=0.01;mcl=100.0;s=3;adp=1;smp=8;ant=0.0;leg=0;en=0;nt=15.0;st=0.0;gar=21.5;mel=11.314646;" -pr -importFrameRate true -importTimeRange "override" "C:/Dropbox/X Data/X ART PROJECTS/X Chair/animation/CHAIR_1_20190405_001.igs"; // File read in 6 seconds. // C:/Dropbox/X Data/X ART PROJECTS/X Chair/animation/CHAIR_1_20190405_001.igs // import mtoa.utils as mutils; mutils.createLocator("aiSkyDomeLight", asLight=True) # (u'|aiSkyDomeLight1|aiSkyDomeLightShape1', u'aiSkyDomeLight1') # # Error: line 1: [mtoa.translator] synColorTranslator: Arnold node type color_manager_syncolor does not exist. # select -r Shell1469 ;

shadersarnold5gpuerrornodes
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Lee Griggs avatar image
Lee Griggs answered ·

Do you get the same issue when rendering with CPU?

Bedtime reading.

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Iñigo Cebollero avatar image
Iñigo Cebollero answered ·

Hello! Be sure of check every node compatible with your scene and current version of Arnold. Some nodes are working with CPU but not GPU at this time. Try to render the same scene with a single aiStandard Surface, If you get no problem, then you know where the trouble is.

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Stephen Blair avatar image
Stephen Blair answered ·

First, before you even render, you have to fix your installation.

Why is Arnold in this folder?

ai.dll loaded from non standard location C:\Program Files\Autodesk\Maya2019\bin


It's almost certainly the wrong version, that's why you get this:

# Error: line 1: [mtoa.translator] synColorTranslator: Arnold node type color_manager_syncolor does not exist 


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