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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Background AOV

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Message 1 of 4
vincent.rossini
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Background AOV

Can someone explain what should be found in the background AOV. I am quite certain that in earlier versions of Arnold 5, I was using the background AOV to store; for example a skydome and holdout of any geo in front of the skydome. However, now using MtoA 2.0.1.1 the background AOV is empty and skydomes are now found in the emission AOV. Is this a bug? or now the intended outcome?

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Message 2 of 4

For the skydome light, that changed in Arnold 5.0.1.0:

https://support.solidangle.com/x/_BNSAwSkydome Light AOV: The skydome light is now output to direct light AOVs by default again as in Arnold 4. It can still be output to the indirect light AOV by enabling the skydome_light.aov_indirect parameter.


// Stephen Blair
// Arnold Renderer Support
Message 3 of 4

Thank you @Stephen Blair that did the trick! I never did notice that AOV Indirect checkbox on the Skydome node. When enabling it, the skydome is once again collected in the background AOV and removed from the emission AOV.

Message 4 of 4

Is there a Bug in Arnold for Maya 4.2.1.1 related to this issue?

I tried this exact same method @Stephen suggested and the AoV stays blcak as tar 😕




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