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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Maya Arnold 5 AOVs Problem

3 REPLIES 3
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Message 1 of 4
davidlom78
2795 Views, 3 Replies

Maya Arnold 5 AOVs Problem

Hello All!

I've been disturbing you with my nooby questions for long time, I hope you can help me this time also.

at this moment I'm studying Arnold renderer and Photoshop Compositing.

I'm following Pluralsight tutorial about Product Visualization, and teacher selected multiple Render Passes from AOV group.

But I can't do the same. I have only <builtin> AOV Group and that's all. There is no Reflection or Refraction or anything else same as it was in Tutorial.

this is my render setting window, as you can see, I have only 2 options.

385-arnold5-aovs-my.jpg


and this the same settings window, but it's from Tutorial. He has a lot more AOV Groups!

386-arnold5-aovs-tutorial.jpg


We both have Maya 2017, but only difference is that he is using Arnold v4 (ai_Standard_shader) and I have v5 (ai_Stadard_Surface_shader).

Please help me with your wise advice how to enable these missing AOV Groups?

Best Regards,
David

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3 REPLIES 3
Message 2 of 4

@David Lomtatidze this is because between MtoA 1.2 and MtoA 2 the grouping was changed.

You should find info on the available AOV here: https://support.solidangle.com/display/A5AFMUG/AOVs

cheers

Ashley



Ashley Handscomb Retallack
Arnold Support Specialist
Arnold Documentation | Arnold Downloads
Message 3 of 4
robin.garrett
in reply to: davidlom78

Was this ever solved? I'm having the same problem at the moment.

Message 4 of 4

AOVs are different in Arnold 5 than in Arnold 4, so if you want to follow an old tutorial, you would need to roll back to an old Arnold/MtoA version



// Stephen Blair
// Arnold Renderer Support

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