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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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setting sss setname with operators for GPUcache/standins?

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Rikdelausnay3YM95
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setting sss setname with operators for GPUcache/standins?

I'm currently digging into the operators and really loving the system.
There are only a couple things I miss at the moment , maybe you guys can help!

-Adding a sss setname to individual objects inside the abc.

-Editing the velocity on an object basis or adding a velocity multiplier

-Meshlights, is there a way to add these inside the cache/standin?

system/buildinfo: Maya2019 and arnold 3.2.0

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For sss_setname, you can set it like this:

string sss_setname = 'my_sss_set'

sss_setname is a user data parameter, that's why you have to declare it as a string



// Stephen Blair
// Arnold Renderer Support

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