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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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PolyMesh to Volume Animated Texture

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Admiral.Pixel
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PolyMesh to Volume Animated Texture

Hi all!

So I managed to crack Lee Griggs tutorial on polymesh to volume and I'm looking for a way to animate the texture. So again, I used Griggs tutorial on UVCoords. I had a go with it and I'm quite satisfied with the result but thinking it could be improved more and better. At the moment the camera is projecting the texture directly and it looks like the object is moving but the texture remains constant (like in games or cartoon) Here's my attempt.

https://vimeo.com/330919434

Is there a different way to achieve this and make it look 3 dimensional because the camera rotates around the geometry? Thanks in advance 🙂

3768-eve-sh0040-testrender-v001.jpeg

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