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Trying to create a custom motion vector AOV shader in 3D Studio Max that I intend on using RSMB in After Effects.

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tleonard
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Trying to create a custom motion vector AOV shader in 3D Studio Max that I intend on using RSMB in After Effects.

I've researched the limited resources out there, and am having no luck. Here are my steps: Turning on motion blur within my camera. Checking ' Ignore motion blur' in the Arnold Diagnostics. Piping a motion vector material into an AOV write float input. (max displacement 64, shutter start 0, shutter end 1.) applying this shader into the custom AOV shaders. Adding a custom AOV that I label the same as the custom shader. I selected both rgba and float for the 'data' I rendered as both an exr, and a png w/alpha. import the result into AE, apply an Extractor effect. (I've tried changing all the setting for this effect...and get nothing) Does anyone know the proper : Max to AE to RSMB pipeline? I've read all of the links that Google can provide, all Autodesk, and even Maya pipeline...but no luck. Thanks in advance!

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