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Given a polymesh node being used as input for a mesh_light whose 'visibility' is set to '0', does it need to be visible to 'shadow rays' ?

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Message 1 of 3
jpolkVFNE7
136 Views, 2 Replies

Given a polymesh node being used as input for a mesh_light whose 'visibility' is set to '0', does it need to be visible to 'shadow rays' ?

Render log:

WARNING | <name of mesh_light> : for MIS to work properly, polymesh linked to mesh_light should at least be visible to shadow rays

Thank you!

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Message 2 of 3
jpolkVFNE7
in reply to: jpolkVFNE7

Using version 5.1.0.1

Message 3 of 3
Stephen.Blair
in reply to: jpolkVFNE7

Yes, for sampling, the mesh should be visible to at least shadow rays.



// Stephen Blair
// Arnold Renderer Support

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