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Girijashankar Senapati avatar image
Girijashankar Senapati asked ·

How to create AOV light groups for Toon shader based shading scene?

Hi,

I have a scene of toon shader based shading. If I add light group name to my lights and then select the light group in aov, I get nothing in render.

I tried custom AOV with light path expression method, that is not working too. However its works fine with statndard surface shader.

If is there any way to render light groups in toon shader based scene, let me know.

Thank you.

toonlightgr
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Lee Griggs avatar image
Lee Griggs answered ·

There is an option to adjust indirect diffuse/specular here.

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Girijashankar Senapati avatar image
Girijashankar Senapati answered ·

No. I managed bu rendering a custom Aov for Highlight, Midtone and Shadow. I passed R to High, G to Mid and B to Shadow. These parameters are on toon Shaders. But indirect wont help here. I had to remove indirect in comp before using the pass.

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Adam Liepins avatar image
Adam Liepins answered ·

Did you ever find a solution to this? I have the same issue. I render additional layers for each of my lights but it drastically increase my render times.

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