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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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render to texture udims above 1101 does not render

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Message 1 of 8
johan8CZ8M
825 Views, 7 Replies

render to texture udims above 1101 does not render

Hello,

If UV's v are above 10 they do not get rendered when running render to texture.
Tested running mtoa 2.0.2.4 on both windows and linux.

To test create a cube, move uv and try "render to texture". No files will be written, instead you get this warning in the console (same on both win and linux)

# Warning: [mtoa] There can only be one RenderSession active.

mel for simple test case:

polyCube -w 1 -h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
ConvertSelectionToUVs;
polyEditUV -u 0.0 -v 11.0 ;
arnoldRenderToTexture -f "C:/temp/" -aud 1;
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7 REPLIES 7
Message 2 of 8
johan8CZ8M
in reply to: johan8CZ8M

Have anyone been able to test this?

Thank you

Message 3 of 8
johan8CZ8M
in reply to: johan8CZ8M

Hello, has anyone been able to test this?

Message 4 of 8
gshankar165
in reply to: johan8CZ8M

It works only inside graph areas. need to check on the All UDIM check box to export UDIM

textures (multiple shaders, textures).

1007-untitled.jpg

Message 5 of 8
johan8CZ8M
in reply to: johan8CZ8M

Yes but it's not uncommon for assets to be v > 10

all udims is passed in the mel snippet above

Message 6 of 8
gshankar165
in reply to: johan8CZ8M

On the UV grid boxes 0-9.9, We can keep up to 100 UDIM next to next. 10*10 = 100 UDIM we can render at a time. I have rendered 26 UDIM by keeping the uvs in 1-1.9 and 2- 2.9 on grid box.

I am using MtoA 2.1.0

Message 7 of 8
johan8CZ8M
in reply to: johan8CZ8M

Same in 5.1/3.0.0.1
No warning message though, just does not render at all

Message 8 of 8
johan8CZ8M
in reply to: johan8CZ8M

Going from 3.0.0.1 to 3.0.1.0 seems to have fixed this issue

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