I was wondering how Arnold handles CPU affinity settings? Does it override them based on the settings in the render globals?
I'm trying to set CPU affinity through my render manager program.. Whenever I render using Maya or kick itself, the render process resets its affinity back to full power.
I'm asking the rendermanager vendor directly, but I'm asking here because I was wondering if Arnold 5 / MTOA 2 does things differently. You might wonder why I would want this at all, and its because I run this stuff in a school and have no choice but to run background renders on every station just to get the volume of work done.
forgot to state I'm using MTOA 2.0.2.4 and maya 2017u4 and 2018u1 (same results with both)