question

Leo King avatar image
Leo King asked ·

In Arnold newest version, Color temperature function is added to light, but why don' it add to Sky ( Use HDRi ) and Physical Sky ? Thanks !

10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Aaron Ross avatar image
Aaron Ross answered ·

You should be able to change the color temperature of an image with a simple shader network... connect the HDRI image and a Blackbody node to a Multiply node, and use the Multiply node as the Skydome texture.

Physical Sky doesn't need color temperature adjustment, it's already simulating the correct color temperature per sun altitude.

If you need to white balance the camera, you can do it easily in 3ds Max through Exposure Control. In other programs, you can use a Blackbody node as a camera filter map.

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

David Kup avatar image
David Kup answered ·

@Aaon Ross : Awesome !, thanks ;)

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Lee Griggs avatar image
Lee Griggs answered ·

Color temperature overrides the light color.

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.