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In Arnold newest version, Color temperature function is added to light, but why don' it add to Sky ( Use HDRi ) and Physical Sky ? Thanks !

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Message 1 of 4
Leo_King
679 Views, 3 Replies

In Arnold newest version, Color temperature function is added to light, but why don' it add to Sky ( Use HDRi ) and Physical Sky ? Thanks !

 
3 REPLIES 3
Message 2 of 4
lee_griggs
in reply to: Leo_King

Color temperature overrides the light color.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
aaronfross
in reply to: Leo_King

You should be able to change the color temperature of an image with a simple shader network... connect the HDRI image and a Blackbody node to a Multiply node, and use the Multiply node as the Skydome texture.

Physical Sky doesn't need color temperature adjustment, it's already simulating the correct color temperature per sun altitude.

If you need to white balance the camera, you can do it easily in 3ds Max through Exposure Control. In other programs, you can use a Blackbody node as a camera filter map.

Message 4 of 4
David_Kup
in reply to: Leo_King

@Aaon Ross : Awesome !, thanks 😉

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