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Displacement shader to a mesh conversion in C4D

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crossmanFEFEC
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Displacement shader to a mesh conversion in C4D

Hi

So, I'm trying to figure out IF, in C4D you can convert an object with an Arnold 5 material (with a displacement shader) into a mesh/polygon object? If so. How?
Thoughts?
C

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The latest C4DtoA 2.5.1 has the Bake Geometry tool in the Utilities menu, which allows you to bake displacement and subdivision to an OBJ file.

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