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GPU: all geometry renders flat blue or black

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Message 1 of 3
1711023
325 Views, 2 Replies

GPU: all geometry renders flat blue or black

Hi all,

Having a bit of an issue with using arnold GPU (this is my first time testing it out, and I understand it is still in beta).

Currently when I render in the renderview for previewing purposes, all objects appear as a solid blue (example below).

Anyone know of the cause?

3854-issue-2.jpg

The same scene as soon as its switched to the CPU currently looks like this >

3855-issue-cpu.jpg

Extra info:

GPU: Nvidia GTX 1080, CPU: i7-7700k

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  • gpu
2 REPLIES 2
Message 2 of 3
lee_griggs
in reply to: 1711023

Can you describe/show what shaders etc are in the scene? What does the Log file say?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
Stephen.Blair
in reply to: 1711023

Yes, what does the Arnold log say?
Blue is the diagnostics color for NaN errors, so what shaders are being used there?



// Stephen Blair
// Arnold Renderer Support

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