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Hi all,
Having a bit of an issue with using arnold GPU (this is my first time testing it out, and I understand it is still in beta).
Currently when I render in the renderview for previewing purposes, all objects appear as a solid blue (example below).
Anyone know of the cause?
The same scene as soon as its switched to the CPU currently looks like this >
Extra info:
GPU: Nvidia GTX 1080, CPU: i7-7700k
Can you describe/show what shaders etc are in the scene? What does the Log file say?
Yes, what does the Arnold log say?
Blue is the diagnostics color for NaN errors, so what shaders are being used there?