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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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tangent space normals output

2 REPLIES 2
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Message 1 of 3
joie
964 Views, 2 Replies

tangent space normals output

Hi there,

I want to out the normal color of my object in order to use in other nodes.

The utility shader outputs normals, but they are in object space and I need them to be in tangent space.

Is there any way to output tangent space normals instead?

Thanks in advance for your help.

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2 REPLIES 2
Message 2 of 3
madsd
in reply to: joie

Space Transform could potentially solve it.
Ignore its 3ds max.

It should sit in the "math" section, down in the bottom.

3884-qweqwe.png

Message 3 of 3
joie
in reply to: joie

Mmmm, it's surely my ignorance, but I can't get this node to do anything. I've read the documentation but it's cumbersome to me.

If I plug the color output from an utility node set to "normal" to the "input" of the space transform, I get always black color.

Could you elaborate your answer a bit more?

Thanks

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