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Arnold Realistic Teeth Material

9 REPLIES 9
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Message 1 of 10
jajachuk87
1208 Views, 9 Replies

Arnold Realistic Teeth Material

Hey guys, I need a realistic teeth material. I use Subsurface and alpha textures linked to the BUMP channel, but can't get it right. Does anyone know how to create a realistic teeth material in Arnold? Any tips? Thanks,

gums-teeth-and-tongue-3d-model-low-poly-obj-fbx-mt.jpgscreen-shot-2019-05-10-at-102857-am.pngscreen-shot-2019-05-10-at-102938-am.png

gums-teeth-and-tongue-3d-model-low-poly-obj-fbx-mt.jpgteeth-3d-model-obj-max-243fe401-2ff9-4da2-b410-672.jpg

9 REPLIES 9
Message 2 of 10
lee_griggs
in reply to: jajachuk87

What does it look with Curvature -> Range -> SSS Radius?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 10
jajachuk87
in reply to: lee_griggs

Can you teach me how to use Curvature and SSS Radius? I've tried to make a teeth texture using Curvature. Please see the attached file below. Thanks,

curvature.pngcurvature-tree.png

Message 4 of 10
xebajac
in reply to: jajachuk87

https://www.youtube.com/watch?v=SFoWmGQadbk you can use this video to get the grasp of curvature node..it's for redshift but it'll work in arnold.

Message 5 of 10
lee_griggs
in reply to: jajachuk87

Arvid has a video about Curvature with Arnold. It's MtoA but the principals are the same.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 10
lee_griggs
in reply to: jajachuk87

The information is in the user guide here:

Curvature

Range or Color Correct

Radius

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 7 of 10
jajachuk87
in reply to: xebajac

Is it the best way to make a realistic teeth texture?

Message 8 of 10
jajachuk87
in reply to: lee_griggs

Is it the best way to make a realistic teeth texture?

Message 9 of 10
lee_griggs
in reply to: jajachuk87

I don't know a better way.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 10 of 10
randomd
in reply to: jajachuk87

@jaehyuk choi did you ever create or source a realistic teeth material. Looking for a current project. Thanks!

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