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Arnold does not convert to tx

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Message 1 of 3
guilgp
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Arnold does not convert to tx

Hi, when i import my textures to my mesh in Arnold load them normally but it doesn't convert them to tx. I tried convert them with the Tx Manager but it gives me this error:

Warning: [AiMakeTx] maketx ERROR: "F:/3D/Animum/M2/Lección 6/Mapas Cabeza/color.exr" does not exist // // Warning: [mtoa.tx] 0: F:/3D/Animum/M2/Lección 6/Mapas Cabeza/color.exr could not be updated //

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2 REPLIES 2
Message 2 of 3
lee_griggs
in reply to: guilgp

It could be the 'ó' in the folder name. Try putting the texture somewhere else and see if it recognises it.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
guilgp
in reply to: guilgp

Yes, that was the problem, thank you!

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