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3ds Max Arnolad toon- tech- outline render as an overrider material.

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Message 1 of 4
Anonymous
770 Views, 3 Replies

3ds Max Arnolad toon- tech- outline render as an overrider material.

Hi!
Can someone please help me how to achieve the same results in arnolad is it show in these 1 - 2 links? I don't really got the help in Arnoald's help page. Is there a good tutorial about this technique?

1- 3ds Max - Creating Technical Renders with Ink n' Paint

((https://www.youtube.com/watch?v=FB3KNWQglIg&t=4s))

2- ((https://leerlijn3d.wordpress.com/2015/09/28/wireframe-render-technieken-3dsmax/))

Thanks

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Message 2 of 4
lee_griggs
in reply to: Anonymous

What is it that you don't understand in the Toon documentation? Did you try the Toon scene?

There is also the wireframe shader and the Utility shader also has a wireframe Color Mode.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
Anonymous
in reply to: Anonymous

I tried the scene but arn.jpgi got only outlines/silhouettes and also overriding the whole scene with one material.

Message 4 of 4
lee_griggs
in reply to: Anonymous

Decrease the Angle Threshold to get more edge detail.

Lee Griggs
Arnold rendering specialist
AUTODESK

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