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Will Arnold physical sky ever add an option for clouds

11 REPLIES 11
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Message 1 of 12
xebajac
353 Views, 11 Replies

Will Arnold physical sky ever add an option for clouds

 
11 REPLIES 11
Message 2 of 12
hitecom8172
in reply to: xebajac

probably not. no physical sky texture ever does in any other renderer.clouds can be dealt with compositng or vdb files or geometry with sky shading.

Message 3 of 12
hitecom8172
in reply to: xebajac

i mean a cloud like cheat shader.

Message 4 of 12
madsd
in reply to: xebajac


https://youtu.be/xOYI9k9gsf8


You can do that with OSL, I have a preview of something I am working on, not released yet here.
I also have several other constructs going doing other types of ( note: Realtime clouds ) - So it wont take any effort to render with Arnold.

Message 5 of 12
xebajac
in reply to: madsd

Will it work for cinema 4d and is it free?

Message 6 of 12
lee_griggs
in reply to: xebajac

Cloud volume tutorial.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 7 of 12
madsd
in reply to: xebajac

I belive it would work fine in C4D, cant see why it shouldnt. Yes will be free.

Message 8 of 12
xebajac
in reply to: lee_griggs

I am using cinema 4D not Maya....

Message 9 of 12
xebajac
in reply to: madsd

no problem thanks

Message 10 of 12
lee_griggs
in reply to: xebajac

Same principle. Just replace the cloud shader with a noise shader.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 11 of 12
aaronfross
in reply to: xebajac

Environment mapped clouds are way faster to render than true volumetric clouds. If you don't need "god rays" or volumetric shadows, environment mapping is the way to go. VUE has a great rendering engine for environment mapped clouds. There's no reason why that can't exist in Arnold or any other application. It's just not a trivial thing to ask for, and I don't think the Arnold devs are going to devote any time to it, ever.

Message 12 of 12
xebajac
in reply to: lee_griggs

Oh ok thanks man

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