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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Exporting standin shapes and shaders separately (mtoa 2.1.0)

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Anonymous
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Exporting standin shapes and shaders separately (mtoa 2.1.0)

I have been unsuccessful at this so far and am unclear as to the proper workflow. Suppose I have a cube with an aiStandardSurface assigned to it, and want to export the geometry and shader as separate standins. What export options should I check so that when I load the standins and use the new namespace feature, the shape standin and shader "connect"?

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sebastien.blaineau.ortegaHRM3U
in reply to: Anonymous

I was about to record a video about it...The full workflow would be :

1) Export your asset with only "Shapes" enabled, AND with "Force Shader Assignment" enabled (that option used to be called "Force Translate Shading Engine" but this name was getting confusing with other recent options)

2) Export your asset again with only "Shaders".

3) Create 2 standins and load each of them.

4) Set the same string in both standin's attributes "namespace"

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Anonymous
in reply to: Anonymous

Works perfectly, thank you!

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