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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Some material problems

7 REPLIES 7
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Message 1 of 8
L_F
259 Views, 7 Replies

Some material problems

I recently tried to make a necklace in Violet Evergarden.

3974-%E7%B4%AB%E7%BD%97%E5%85%B0%E6%B0%B8%E6%81%92%E8%8A%B1%E5%9B%AD%E7%AC%AC1%E8%AF%9D-%E7%95%AA%E5%89%A7-bilibili-%E5%93%94%E5%93%A9%E5%93%94%E5%93%A92.jpg3977-%E6%89%B9%E6%B3%A8-2019-05-27-180148.jpg3976-image1.jpeg3975-image2017-2-12-19-32-44.png After trying the effect, I think it might look good, or it's not bad like this. But I don't know how to make it or what process to use, special effects? model? Texture?

7 REPLIES 7
Message 2 of 8
lee_griggs
in reply to: L_F

You could try putting a volume inside it and adding some displacement.

Volume tutorials.

The above marbles image just uses Transmission Color.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 8
L_F
in reply to: lee_griggs

Thank you very much

Message 4 of 8
madsd
in reply to: L_F

I tried to resist but failed hard.

Compiled a volumetric marble shader that renders 60 FPS, so realtime.

WARNING!!!!
It compiles, and works, but the rotation matrix is not fully functional yet.
https://paste.ofcode.org/PpWBpzuEzkXLn9TszuKPMy

3978-qweqwe.png

3979-qweqweqwe.png

Message 5 of 8
lee_griggs
in reply to: madsd

You are a beast Mads! 🙂

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 8
L_F
in reply to: madsd

Thank you. It's very beautiful!

Message 7 of 8
T0M0X
in reply to: madsd

Hi Mads,

could you please re-upload the code for the shader ?

Thank you,

Message 8 of 8
madsd
in reply to: T0M0X

Yes, will do so, but upgraded, fixed matrix glitch and exposed a range of features to the UI.

You can check a video I did of the old version, here:
https://www.facebook.com/groups/OSL.Shaders/permalink/426608281455630/

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