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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How to achieve the flickering of the fire appearing on the surrounded objects?

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Message 1 of 4
emely1234
1083 Views, 3 Replies

How to achieve the flickering of the fire appearing on the surrounded objects?

When rendering a fire simulation with fluid in an interior hall (maya2017/arnold2.0) the fire simulation dont emit significant light even the settings in the fluid emitter/container were set to point light and are far way up? How to make the fire visible on the objects around/emit much more light?

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Message 2 of 4
lee_griggs
in reply to: emely1234

You could try increasing Incandescence in the fluids shading or you could just fake it with lighting if your interior hall is massive. Below shows the difference between a value of 20 (default) and 40.

403-fire.jpg

You could also increase Indirect Diffuse for the interior hall shader. However, this is not recommended as it is not physically accurate.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
dr.andrew.price
in reply to: emely1234

Hi. I must have missed something but where/how did you enter values of 20 and 40? Your jpeg doesn't seem to make this clear and I'm faced with the same problem.

Message 4 of 4
lee_griggs
in reply to: emely1234

Click on the white color and enter the value (V) there.

2604-value.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK

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