Community
Arnold GPU Forum
General discussions about GPU rendering with Arnold.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Arnold GPU - Can't get a noise free render when using Mesh Light or Emissive Material

16 REPLIES 16
SOLVED
Reply
Message 1 of 17
spencermullerdiniz
4124 Views, 16 Replies

Arnold GPU - Can't get a noise free render when using Mesh Light or Emissive Material

Hi all,

I've been tinkering a bit with Arnold GPU renderer and I can't get results equivalent to CPU rendering when rendering a simple scene that contains mesh lights or emissive materials.

I get a lot of noise from mesh lights or emissive materials when using GPU rendering.

I followed all of the suggestions regarding AA samples and adaptive sampling, but still get a very noise result when using GPU renderer.

See tests below.

Any ideas how to fix this?

GPU Renderer:

3993-gpu.png

GPU Renderer (Adaptive Sampling / 100 AA Samples Max / Adaptive Threshold: 0,01

3994-gpu-sampling.png

CPU Renderer:

3992-cpu.png

Tags (3)
Labels (3)
16 REPLIES 16
Message 2 of 17

I'm curious now, I'll see if I can recreate this issue.

Message 3 of 17
madsd
in reply to: JohnDraisey

I just tested it in the latest build, I cant repo, with either emissive or mesh lamp, they both come out clean after some seconds.
The emissive stops premature however, and it does not respect adaptive high samples, it looks like its clamped, but no fireflies, it just stops iterating

Message 4 of 17

Can you add the test scene?

On Arnold version 3.1.26 it runs fine.

Message 5 of 17

Hi all,

Here's the test scene and also the latest render using version 3.1.30.

Still reproducible.

Since I'm getting an error uploading the file ("Error parsing uploaded file" ), here's a download link:

TestScene.zip

Thanks,

Spencer

Message 6 of 17
madsd
in reply to: spencermullerdiniz

I was able to correct the issue.

You use Linear exposure which for some reason introduces a ton of fireflies.
Setting to non or Physical instantly removes them.

Yeah so I can actually go back to linear, after some thing has been reset. and fireflies are gone.
So it seems you have injected a glitch into the file, that can be reset with this simple manouver.

https://imgur.com/a/xAczlb

Message 7 of 17

Nice! Thanks for taking the time, @Mads Drøschler.
I'm very amateur and would never think that exposure settings could affect a render this way.

Message 8 of 17

@Mads Drøschler, just got home from work and tried the workaround you proposed (changing exposure control to physical), but I'm still getting noise + fireflies. The only way I can get rid of them is by using CPU rendering.

Can you share the fixed scene file so I can check it out... See if it works on my end.

Message 9 of 17
madsd
in reply to: spencermullerdiniz

https://www.dropbox.com/s/sjimmty0ppdsr44/lamps.zip?dl=0

2 scenes 2 different setup.


Also, I added a screenshot to show you how to manage fireflies in general.
You lower the Indirect AA clamp from 10 down to 3-4 or 2 if you want to dig deeper.

Message 10 of 17
spencermullerdiniz
in reply to: madsd

I used the files you sent and compared with my original scene.

Seems quite a few things changed, but what really made the difference was increasing the intensity of the mesh light. In the end, I changed exposure to Physical Camera and tweaked the intensity of the mesh light to get a total intensity of around 16000. Intensities lower than this would start rendering fireflies.

Thanks for taking the time...

Message 11 of 17
Anonymous
in reply to: spencermullerdiniz

Hello. I finally got gpu for rendering. You have to set clamping to minimum. Then you will have exact render as cpu. Cheers.

Message 12 of 17

What clamping are you referring to @vedran?

Message 13 of 17

GPU or CPU, intersecting lights with geometry is not recommended.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 14 of 17
Anonymous
in reply to: spencermullerdiniz

Under adaptive sampling in Maya 2020. But then reflections are black. No good. I also have ton of fireflies. I don't know why. I will ask a pro.

Message 15 of 17
Anonymous
in reply to: madsd

Hello, I also have ton of fireflies with gpu. I use only directional light. Can you please help? I use Maya 2020. Thank you.

Message 16 of 17
madsd
in reply to: Anonymous

Create a new thread so we don't need to do it in a nested dialouge on a case that is solved.

Remember to post images and descriptions of your problems as detailed as you can understand/get the situation.


Message 17 of 17
praashuks
in reply to: madsd

how can we do this in houdini?

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report