I have just been experimenting with GPU renders in Arnold. My shaders show up fine in a CPU render but when I switch to GPU they disappear. Any help would be much appreciated. Here are some pictures of my settings.
CPU Render
GPU Render
Shaders
GPU Render Settings
What's "ai skin" ? Is it using some unsupported shader?
Did you check the Arnold log?
Thank you for your reply, I checked my render log there and the GPU render is not recognising some of my shaders. I am fairly new to Maya, is there any workarounds I can do to get it to work? The rig I downloaded specified that all the shaders on the character are supported by Maya. They work fine on a CPU render but I would really like to take advantage of my graphics card. Here is a screenshot of my render log.
Those look like Arnold 4 shaders. Try converting them to Arnold 5 shaders first.
Thanks everyone, I've got it working. I converted the ai skin shader to ai standard. Ai skin was removed in arnold 5.
Glad you got it sorted. Once you are more comfortable, I recommend starting to use Standard Surface.
Yep that should be it these look like legacy shaders to me. Bear in mind arnold gpu is still in beta. All shaders are not supported.
Supported Features and Known Limitations
@Lee Griggs Thanks Lee, I managed to get it sorted and I am enjoying those sweet, sweet GPU render times. Thanks for the supported features list, I'm sure that will come in handy If I have any more problems.
Could you plzz suggest the video showing how to do it properly plzz..
I'm stuck and not rendering shader fluid and I have to complete the assignment soon