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light sample visibility past 1.000 doesn't work on GPU

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light sample visibility past 1.000 doesn't work on GPU

[Maya 2019, MtoA 3.2.1]

setting the visibility for each sample setting past 1.000 in an AiAreaLight clamps the setting to 1.000 instead of whatever it is set to

CPU

4020-maya-a5v5sceb6r.png

GPU

4019-maya-dcuqxk4j3j.png

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