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How to reorder cube patches of the VR cube 6x1 output?

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Message 1 of 3
joostkonemann
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How to reorder cube patches of the VR cube 6x1 output?

When importing the 12x1 cube map rendered with the side-by-side cube 6x1 option of the VR camera into irisVR (irisVR.com) (which apparently works with V-Ray and Octane) the front and back sides of the cube are swapped. How can I solve this without manually reordering the cube patches in Photoshop? Can I control the order of the patches?

Reordering afterwards is tricky as artefact caused by anti-aliasing the edges between the cube patches (which in undesirable in my opinion) are getting more apparent.

Joost

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MacBook Pro 13,3 - 2.7GHz - 16GB - Radeon Pro 460 - macOS Catalina 10.15
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Message 2 of 3

I'm still trying some things, but it seems the order of the cubes sides might be OK, but each patch is mirrored. Apparently there isn't a clear uniform format for VR cube maps yet. So having some control would be nice. And as I wrote in another post, control over anti-aliasing at the edges would also help, as re-arranging manually in Photoshop or Nuke will be possible if the edges are clean.

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MacBook Pro 13,3 - 2.7GHz - 16GB - Radeon Pro 460 - macOS Catalina 10.15
Message 3 of 3
welcome55
in reply to: joostkonemann

Same problem here. I am using pano2vr and the output does not fit the normal vr strip image ordering. It should be like this:

2706-cubemap-6x1-for-pano2vr.jpg

This is the normal output for Oculus or Samsung Gear or for the software I use (pano2vr). It would be nice to have an option to choose the order of the images or maybe fix that problem.

thanks

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