When importing the 12x1 cube map rendered with the side-by-side cube 6x1 option of the VR camera into irisVR (irisVR.com) (which apparently works with V-Ray and Octane) the front and back sides of the cube are swapped. How can I solve this without manually reordering the cube patches in Photoshop? Can I control the order of the patches?
Reordering afterwards is tricky as artefact caused by anti-aliasing the edges between the cube patches (which in undesirable in my opinion) are getting more apparent.
Joost
I'm still trying some things, but it seems the order of the cubes sides might be OK, but each patch is mirrored. Apparently there isn't a clear uniform format for VR cube maps yet. So having some control would be nice. And as I wrote in another post, control over anti-aliasing at the edges would also help, as re-arranging manually in Photoshop or Nuke will be possible if the edges are clean.
Same problem here. I am using pano2vr and the output does not fit the normal vr strip image ordering. It should be like this:
This is the normal output for Oculus or Samsung Gear or for the software I use (pano2vr). It would be nice to have an option to choose the order of the images or maybe fix that problem.
thanks