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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Export Ass and Kick from Render Settings

4 REPLIES 4
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Message 1 of 5
Anonymous
4030 Views, 4 Replies

Export Ass and Kick from Render Settings

Hi

according to the doc from :

https://support.solidangle.com/display/AFMUG/Render+Settings#RenderSettings-ExportAssandKick

When I choose option 1: (Export Ass)

pm.setAttr("defaultArnoldRenderOptions.renderType", 1)

no .ass file stored in Data folder

Same thing for option 2: (Export Ass and Kick)
pm.setAttr("defaultArnoldRenderOptions.renderType", 2)

no kick launching

I have to export the scene manually via Arnold/Standin/Export or via File/Export; to get the ass file!

Thanks

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4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: Anonymous

Works for me. Check the Arnold log and the script history.

00:00:00  2776MB         | [mtoa] Exporting Maya scene to file "D:/Projects/maya/Support/data/test01.ass"
00:00:00  2776MB         | [ass] writing scene to D:/Projects/maya/Support/data/test01.ass (mask=0xFFFF) ...
00:00:00  2776MB         | [ass] wrote 2221684 bytes, 10 nodes in 0:00.12


// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
Anonymous
in reply to: Anonymous

Hi Stephan

The log file are empty, no thing are stored in there, even I've an environment variable for that:
MTOA_LOG_FILE = D:\arnold.log (Now another problem with log file)
No Info in the Script Editor except when I change from Export ASS or Export Ass and Kick I get respectively the 02 commands, that's all.

pm.setAttr("defaultArnoldRenderOptions.renderType", 1)

pm.setAttr("defaultArnoldRenderOptions.renderType", 2)

I've tested with all verbosity level, no line in the console that say Exporting "Maya scene" or "writing scene".

But I still getting the Error at Maya Start up:

API error detected in plugins\mtoa\Main.cpp at line 631
: (kFailure): Unexpected Internal Failure


Message 4 of 5
Stephen.Blair
in reply to: Anonymous

Change the render type and then click Render > Render Current Frame.

If you can't render the current frame, then something's wrong with the install.



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5
Anonymous
in reply to: Anonymous

Oh that's work.. Thanks Stephan

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