Trying to render a fade animation with Maya, using Arnold Render and currently have a lambert applied to a shipping container's wall.
When I try to do a render it leaves behind these lines and faces that show up depending on the angle.
Any ideas how to remove this?
Below is midway through the fade animation
Below is transparency 0
Don't use Lambert. Do you get the same with Standard Surface?
Is that effect bump mapping? It is hard to guess what is going on without knowing more about the scene - screengrab shader networks, wireframe, outliner etc. Can you also post a simplified scene?
It happens when I use Standard Surface with either Transparency or Opacity
Do you have textures connected to the Standard Surface shader?
Have you used the Isolate Select icon in the renderview to isolate where it's coming from exactly?
Maybe try reducing the Specular or Transmission Ray Depths to see if that gets rid of it.
You could also a use a Ray Switch shader to use different shaders for reflection/refraction if that is the case.
Yes they're connected to the Standard Surface
How do I use "Isolate Select"?