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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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VDB explosion from Houdini to MtoA workflow

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pingovanderb
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VDB explosion from Houdini to MtoA workflow

Hey Guys, I am having trouble rendering a vdb explosion from houdini in Maya. This vdb file has all the fields required, density, heat and temperature but I am failing how to make them render correctly with blackbodies, levels etc. Could somebody provide a working maya scene for dissection?

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lee_griggs
in reply to: pingovanderb

I see that the density grid works fine:

410-pingo-density.jpg

However, the temperature and heat grids look wrong:

411-pingo-temperature.jpg

I tested it with a different volume which renders fine:

412-temperature-explosion-volume.jpg

How are you exporting the grids? Do you have a Houdini file that you can share?

Lee Griggs
Arnold rendering specialist
AUTODESK

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