I'm trying to load an environment .ass file along with camera and lights (320 frame sequence) but at render time Kick only sees the first file in the command. Can someone check my render syntax?
REM # Set Frame Count set count=320 setlocal EnableDelayedExpansion REM REM REM # Set Scene ASS file name set SCENE=C:\Users\drutter\Desktop\NSS_NIRVS\shot_01_ass_export REM REM REM # Set Arnold folder path set MTOA_PATH=C:\solidangle\mtoadeploy\2019\bin REM REM REM # Set Shader Path set SHADER_SEARCH_PATH=C:\solidangle\mtoadeploy\2019\shaders REM REM REM # Set Bin Path for Kick command set MTOA_BIN_PATH=C:\solidangle\mtoadeploy\2019\bin REM REM REM # Kick Sequence with For Loop count REM # Current setup below disables display window, display progressive, and has verbosity level 4 for /L %%i in (1, 1, %count%) do ( set "frame=000000%%i" set frame=!frame:~-4! C:\solidangle\mtoadeploy\2019\bin\kick.exe -i C:\Users\drutter\Desktop\NSS_NIRVS\shot_01_ass_export\nss_camera_!frame!.ass nss_environment.ass -l C:\solidangle\mtoadeploy\2019\shaders -dw -dp -v 4 ) <br>
So nss_environment.ass is in the current working directory, whatever that happens to be?
I exported all of the relevant .ass files (environment, camera, lights) into a folder on my desktop, separate from the Maya project folders. I have a .ass file sequence for the camera (1-320) but only one file for the environment since it is static throughout the scene.
but there's no path specified for that file, just the file name
Ah, I thought I could use the initial path for all elements in the render at the same location.