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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Trying to load multiple .ass files into one Kick render

4 REPLIES 4
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Message 1 of 5
daniel.j.rutter
255 Views, 4 Replies

Trying to load multiple .ass files into one Kick render

I'm trying to load an environment .ass file along with camera and lights (320 frame sequence) but at render time Kick only sees the first file in the command. Can someone check my render syntax?

REM # Set Frame Count
set count=320
setlocal EnableDelayedExpansion
REM
REM
REM # Set Scene ASS file name
set SCENE=C:\Users\drutter\Desktop\NSS_NIRVS\shot_01_ass_export
REM
REM
REM # Set Arnold folder path
set MTOA_PATH=C:\solidangle\mtoadeploy\2019\bin
REM
REM
REM # Set Shader Path
set SHADER_SEARCH_PATH=C:\solidangle\mtoadeploy\2019\shaders
REM
REM
REM # Set Bin Path for Kick command
set MTOA_BIN_PATH=C:\solidangle\mtoadeploy\2019\bin
REM
REM
REM # Kick Sequence with For Loop count
REM # Current setup below disables display window, display progressive, and has verbosity level 4
for /L %%i in (1, 1, %count%) do (
     set "frame=000000%%i"
     set frame=!frame:~-4!
     C:\solidangle\mtoadeploy\2019\bin\kick.exe -i C:\Users\drutter\Desktop\NSS_NIRVS\shot_01_ass_export\nss_camera_!frame!.ass nss_environment.ass  -l C:\solidangle\mtoadeploy\2019\shaders -dw -dp -v 4
)
<br>
4 REPLIES 4
Message 2 of 5

So nss_environment.ass is in the current working directory, whatever that happens to be?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5

I exported all of the relevant .ass files (environment, camera, lights) into a folder on my desktop, separate from the Maya project folders. I have a .ass file sequence for the camera (1-320) but only one file for the environment since it is static throughout the scene.

Message 4 of 5

but there's no path specified for that file, just the file name



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5

Ah, I thought I could use the initial path for all elements in the render at the same location.

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